Ender's Game is a 1985 military science fiction novel by American author Orson Scott Card. Set at an unspecified date in Earth's future, the novel presents an imperiled humankind after two conflicts with an insectoid alien species they dub \"the buggers\". In preparation for an anticipated third invasion, Earth's international military force recruits young children, including the novel's protagonist, Andrew \"Ender\" Wiggin, to be trained as elite officers. The children learn military strategy and leadership by playing increasingly difficult war games, including some in zero gravity, where Ender's tactical genius is revealed.
Once at Battle School, Graff and the other leaders covertly work to keep Ender isolated from the other cadets. Ender finds solace in playing a simulated adventure game that involves killing a giant. The cadets participate in competitive war simulations in zero gravity, where Ender quickly masters the game with novel tactics. To further wear Ender down, he is promoted to command a new army composed of raw recruits, then pitted against multiple armies at once, but Ender's success continues. Ender's jealous ex-commander, Bonzo Madrid, draws him into a fight outside the simulation, and once again seeking to preemptively stop future conflicts Ender uses excessive force, and like Stilson before him Bonzo dies from his injuries.
On their new planet, Ender becomes the colony's governor. He discovers a structure that matches the simulation of the giant game from Battle School, and inside finds the dormant egg of a Formic queen. The queen telepathically communicates to Ender that before the first Formic war, they had assumed humans were a non-sentient race, for want of collective consciousness, but realized their mistake too late. Instead, she had reached out to Ender to draw him here and requests that he take the egg to a new planet for the Formics to colonize.
The original \"Ender's Game\" is a short story that provides a small snapshot of Ender's experiences in Battle School and Command School; the full-length novel encompasses more of Ender's life before, during, and after the war, and also contains some chapters describing the political exploits of his older siblings back on Earth. In a commentary track for the 20th anniversary audiobook edition of the novel, as well as in the 1991 Author's Definitive Edition, Card stated that Ender's Game was written specifically to establish the character of Ender for his role of the Speaker in Speaker for the Dead, the outline for which he had written before novelizing Ender's Game. Additionally, in the post-script of the 20th anniversary audiobook edition, Card mentions that he named Ender so that he could have a name that sounded like \"endgame\" from chess. In his 1991 introduction to the novel, Card discussed the influence of Isaac Asimov's Foundation series on the novelette and novel. Historian Bruce Catton's work on the American Civil War also influenced Card.
The U.S. Marine Corps Professional Reading List makes the novel recommended reading at several lower ranks, and again at Officer Candidate/Midshipman.The book was placed on the reading list by Captain John F. Schmitt, author of FMFM-1 (Fleet Marine Force Manual, on maneuver doctrine) for \"provid[ing] useful allegories to explain why militaries do what they do in a particularly effective shorthand way\".In introducing the novel for use in leadership training, Marine Corps University's Lejeune program opines that it offers \"lessons in training methodology, leadership, and ethics as well. . . . Ender's Game has been a stalwart item on the Marine Corps Reading List since its inception\". It is also used as an early fictional example of game-based learning.
In 2008 it was announced an Ender's Game video game was in the works. It was to be known as Ender's Game: Battle Room and was a planned digitally distributed video game for all viable downloadable platforms. It was under development by Chair Entertainment, which also developed the Xbox Live Arcade games Undertow and Shadow Complex. Chair had sold the licensing of Empire to Card, which became a bestselling novel. Little was revealed about the game, save its setting in the Ender universe and that it would have focused on the Battle Room.
Graff brings Ender to Battle School and places Ender with other cadets his age, but treats him as extraordinary, thereby subjecting him to being ostracized by the others. The cadets are placed in squads and perform training games in a zero-gravity \"Battle Room\". Ender quickly adapts to the games, devising new strategies older students have not yet seen.
Meanwhile, Ender plays a computerized \"mind game\" set in a fantasy world, which presents difficult choices to the player. In one situation, Ender creates an outside the box solution to overcome a seemingly unsolvable problem. Later, he encounters a Formic in the game, and then simulated images involving his siblings. These are noted as unusual additions to the game, which is seemingly altered by Ender's interaction with the computer.
While asleep, Ender is awoken by the Formic Queen and is directed to a Formic structure nearby as being similar to the ruined castle from the game. The Queen acknowledges Ender's role in the genocide and moves to kill him, but when Ender shows remorse, she spares his life. It is determined that the Formic were only seeking a source of water and did not want conflict. The Queen gives Ender a Queen egg that she has been protecting.
Ender's Game Battle School is the official board game based on the film Ender's Game. Published on November 13, 2013, by Cryptozoic Entertainment, the game is designed by Matt Hyra. Played inside the Battle Room, the player takes control of an Army led by either Commander Ender Wiggin or Commander Bonzo Madrid. With different abilities granted to each Commander, the Armies try to either capture each of its opponent's Gates or freeze the opposing Commander while avoiding other frozen players and Stars.
On July 17, a recruitment video was released telling users to go to the I.F. Battle School website. Once there, users would be prompted to log onto their Facebook accounts and take a short aptitude test, which when finished would place the user into either Asp, Dragon, Rat, or Salamander Army. Armies would go on to compete against one another in different missions. The first missions involved the users sharing their army assignments on Facebook and Twitter. Doing so unlocked a preview of the film. The second mission had the users compete by once again posting to Facebook and Twitter to try to get their names on a mosaic IMAX poster. The Dragon Army won both missions. The final mission had the users enter sweepstakes from Xbox, IMDb, Yahoo!, and Fandango. There was no winner for the final mission. On September 3, the Battle Room Training game was released on the website. In this game, the user would shoot at different colored stars.
A website called Battle School Command Core opened on September 19, 2013. The website was for those residing in the United Kingdom. The site had six games with a prize for each, including a grand prize trip for two people to NASA.
Producer Roberto Orci responded in Entertainment Weekly in March that he was not aware of Card's views when he took on development of the film adaptation. He said that \"the movie should be judged on its message, not the personal beliefs of the original author\", who had minimal involvement in the film. Orci also stated that \"if it's on the screen, then I think it's fair game.\" Lionsgate released a statement stating that \"we obviously do not agree with the personal views of Orson Scott Card\", while highlighting the company's longtime support of the LGBT community.
Ender's primary trainer, Col. Graff (Harrison Ford), employs a series of mind games and cruelties in an attempt to toughen the boy and sharpen his instincts. Richard Foreman Jr./Summit Entertainment hide caption
Still, watching a highly skilled character beat progressively difficult levels without experiencing any character growth is essentially the same at watching a skilled friend beat a videogame. It's a formulaic plot without any real tension.
Visually striking, dramatically inert. I've never read the book, so I have no attachment to the characters or the story, and I have no idea whether this film is faithful to the source or not. As it stands, it's mostly a series of technologically impressive action setpieces that mean almost nothing because they are all simulations, training exercises, and games. Collectively, they add up to a commentary on war and education and probably violent video games too, but mostly I found that commentary too deeply buried beneath a tedious story played by a very hit-or-miss cast; Asa Butterfield doesn't have the chops for his role, while great actors like Viola Davis are given nothing to do.
In Oasis, one can escape the wasteland that we have made of the earth. This all immersive virtual reality began as a multi-player role-playing game but has grown to encompass almost all of our interaction with the world. Oasis is where we work, learn, love and live. And it holds the possibility to change one person's life forever. When James Halliday, co-creator of this world, passes away with no family he leaves the entirety of his fortune to anyone who can solve his final game. But in thirty years since passing, no one has even deciphered the first riddle. Until now.
But Ender's Game is a science fiction classic that blends video games with futuristic war-for-survival. And it's written specifically with young readers in mind. It's a tiny bit violent, but not anything even close to something like The Hunger Games. To be fair, I'm not sure I'd want a teacher reading those books to students, but they're much, much more violent than anything in Ender's Game. (I'm still not sure how the movie avoids an R rating,